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  1. doc/go_mem.html

    		go func(w func()) {
    			limit <- 1
    			w()
    			<-limit
    		}(w)
    	}
    	select{}
    }
    </pre>
    
    <h3 id="locks">Locks</h3>
    
    <p>
    The <code>sync</code> package implements two lock data types,
    <code>sync.Mutex</code> and <code>sync.RWMutex</code>.
    </p>
    
    <p class="rule">
    For any <code>sync.Mutex</code> or <code>sync.RWMutex</code> variable <code>l</code> and <i>n</i> &lt; <i>m</i>,
    HTML
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  2. doc/go1.17_spec.html

    components have identical types. In detail:
    </p>
    
    <ul>
    	<li>Two array types are identical if they have identical element types and
    	    the same array length.</li>
    
    	<li>Two slice types are identical if they have identical element types.</li>
    
    	<li>Two struct types are identical if they have the same sequence of fields,
    HTML
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  3. doc/asm.html

    </p>
    
    <h3 id="data-offsets">Interacting with Go types and constants</h3>
    
    <p>
    If a package has any .s files, then <code>go build</code> will direct
    the compiler to emit a special header called <code>go_asm.h</code>,
    which the .s files can then <code>#include</code>.
    The file contains symbolic <code>#define</code> constants for the
    offsets of Go struct fields, the sizes of Go struct types, and most
    HTML
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  4. doc/go_spec.html

    <i>Composite types</i>&mdash;array, struct, pointer, function,
    interface, slice, map, and channel types&mdash;may be constructed using
    type literals.
    </p>
    
    <p>
    Predeclared types, defined types, and type parameters are called <i>named types</i>.
    An alias denotes a named type if the type given in the alias declaration is a named type.
    </p>
    
    <h3 id="Boolean_types">Boolean types</h3>
    
    <p>
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