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doc/go_mem.html
go func(w func()) { limit <- 1 w() <-limit }(w) } select{} } </pre> <h3 id="locks">Locks</h3> <p> The <code>sync</code> package implements two lock data types, <code>sync.Mutex</code> and <code>sync.RWMutex</code>. </p> <p class="rule"> For any <code>sync.Mutex</code> or <code>sync.RWMutex</code> variable <code>l</code> and <i>n</i> < <i>m</i>,
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doc/go1.17_spec.html
components have identical types. In detail: </p> <ul> <li>Two array types are identical if they have identical element types and the same array length.</li> <li>Two slice types are identical if they have identical element types.</li> <li>Two struct types are identical if they have the same sequence of fields,
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doc/asm.html
</p> <h3 id="data-offsets">Interacting with Go types and constants</h3> <p> If a package has any .s files, then <code>go build</code> will direct the compiler to emit a special header called <code>go_asm.h</code>, which the .s files can then <code>#include</code>. The file contains symbolic <code>#define</code> constants for the offsets of Go struct fields, the sizes of Go struct types, and most
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doc/go_spec.html
<i>Composite types</i>—array, struct, pointer, function, interface, slice, map, and channel types—may be constructed using type literals. </p> <p> Predeclared types, defined types, and type parameters are called <i>named types</i>. An alias denotes a named type if the type given in the alias declaration is a named type. </p> <h3 id="Boolean_types">Boolean types</h3> <p>
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