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docs/changelogs/changelog_4x.md
## Version 4.3.0 _2019-12-31_ * Fix: Degrade HTTP/2 connections after a timeout. When an HTTP/2 stream times out it may impact the stream only or the entire connection. With this fix OkHttp will now send HTTP/2 pings after a stream timeout to determine whether the connection should remain eligible for pooling. * Fix: Don't call `EventListener.responseHeadersStart()` or `responseBodyStart()` until bytes have
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docs/contribute/concurrency.md
#### Shared reader thread We can't rely on application threads to read data from the socket. Application threads are transient: sometimes they're reading and writing and sometimes they're off doing application-layer things. But the socket is permanent, and it needs constant attention: we dispatch all incoming frames so the connection is good-to-go when the application layer needs it.
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okhttp/src/main/kotlin/okhttp3/internal/http/DateFormatting.kt
// that. If any of the BROWSER_COMPATIBLE_DATE_FORMAT_STRINGS ended in "'GMT'" we'd have // to also check that position.getIndex() == value.length() otherwise parsing might have // terminated early, ignoring things like "+01:00". Leaving this as != 0 means that any // trailing junk is ignored. return result } } } return null } /** Returns the string for this date. */
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okhttp/src/main/kotlin/okhttp3/internal/ws/RealWebSocket.kt
/** True if this web socket failed and the listener has been notified. */ private var failed = false /** Total number of pings sent by this web socket. */ private var sentPingCount = 0 /** Total number of pings received by this web socket. */ private var receivedPingCount = 0 /** Total number of pongs received by this web socket. */ private var receivedPongCount = 0
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okhttp/src/main/kotlin/okhttp3/MultipartBody.kt
* parameters, and as it turns out Firefox and Chrome actually do rather different things, and * both say in their comments that they're not really sure what the right approach is. We go * with Chrome's behavior (which also experimentally seems to match what IE does), but if you * actually want to have a good chance of things working, please avoid double-quotes, newlines, * percent signs, and the like in your field names.
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* * The default value of 0 disables client-initiated pings. */ fun pingInterval( interval: Long, unit: TimeUnit, ) = apply { pingInterval = checkDuration("interval", interval, unit) } /** * Sets the interval between HTTP/2 and web socket pings initiated by this client. Use this to
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
private val settingsListenerQueue = taskRunner.newQueue() /** User code to run in response to push promise events. */ private val pushObserver: PushObserver = builder.pushObserver // Total number of pings send and received of the corresponding types. All guarded by this. private var intervalPingsSent = 0L private var intervalPongsReceived = 0L private var degradedPingsSent = 0L private var degradedPongsReceived = 0L
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CHANGELOG.md
## Version 5.0.0-alpha.2 _2021-01-30_ **In this release MockWebServer has a new Maven coordinate and package name.** A longstanding problem with MockWebServer has been its API dependency on JUnit 4. We've reorganized things to remove that dependency while preserving backwards compatibility. | Maven Coordinate | Package Name | Description |
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docs/changelogs/changelog_3x.md
pings, but it did not track whether the reply pongs were received. With this update OkHttp requires that every ping receive a response: if it does not the connection will be closed and the listener's `onFailure()` method will be called. Web sockets have always been had pings, but pings on HTTP/2 connections is new in this release. Pings are used for connections that are busy carrying
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okhttp/src/test/java/okhttp3/internal/ws/WebSocketHttpTest.kt
assertThat(server.receivedPongCount()).isEqualTo(0) closeWebSockets(webSocket, server) } /** * Configure the websocket to send pings every 500 ms. Artificially prevent the server from * responding to pings. The client should give up when attempting to send its 2nd ping, at about * 1000 ms. */ @Test fun unacknowledgedPingFailsConnection() { assumeNotWindows()
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