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doc/go1.17_spec.html
</p> <pre> const c = 3 < 4 // c is the untyped boolean constant true type MyBool bool var x, y int var ( // The result of a comparison is an untyped boolean. // The usual assignment rules apply. b3 = x == y // b3 has type bool b4 bool = x == y // b4 has type bool b5 MyBool = x == y // b5 has type MyBool ) </pre> <h3 id="Logical_operators">Logical operators</h3>
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doc/go_mem.html
<a href="/pkg/sync/#Map">lock-free maps</a>, <a href="/pkg/sync/#Pool">allocation pools</a>, and <a href="/pkg/sync/#WaitGroup">wait groups</a>. The documentation for each of these specifies the guarantees it makes concerning synchronization. </p> <p> Other packages that provide synchronization abstractions should document the guarantees they make too. </p> <h2 id="badsync">Incorrect synchronization</h2>
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doc/asm.html
for use by the garbage collector; they are introduced by the compiler. </p> <p> To see what gets put in the binary after linking, use <code>go tool objdump</code>: </p> <pre> $ go build -o x.exe x.go $ go tool objdump -s main.main x.exe TEXT main.main(SB) /tmp/x.go x.go:3 0x10501c0 65488b0c2530000000 MOVQ GS:0x30, CX x.go:3 0x10501c9 483b6110 CMPQ 0x10(CX), SP
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doc/go_spec.html
</p> <pre> const c = 3 < 4 // c is the untyped boolean constant true type MyBool bool var x, y int var ( // The result of a comparison is an untyped boolean. // The usual assignment rules apply. b3 = x == y // b3 has type bool b4 bool = x == y // b4 has type bool b5 MyBool = x == y // b5 has type MyBool ) </pre> <p>
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