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  1. doc/go1.17_spec.html

    	<li>Give an error if unable to represent an integer constant
    	    precisely.</li>
    
    	<li>Give an error if unable to represent a floating-point or
    	    complex constant due to overflow.</li>
    
    	<li>Round to the nearest representable constant if unable to
    	    represent a floating-point or complex constant due to limits
    	    on precision.</li>
    </ul>
    
    <p>
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  2. doc/go_spec.html

    	<li>Give an error if unable to represent an integer constant
    	    precisely.</li>
    
    	<li>Give an error if unable to represent a floating-point or
    	    complex constant due to overflow.</li>
    
    	<li>Round to the nearest representable constant if unable to
    	    represent a floating-point or complex constant due to limits
    	    on precision.</li>
    </ul>
    
    <p>
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  3. doc/go_mem.html

    is synchronized before the return from <code>l.RLock</code>,
    and the matching call to <code>l.RUnlock</code> is synchronized before the return from call <i>n</i>+1 to <code>l.Lock</code>.
    </p>
    
    <p class="rule">
    A successful call to <code>l.TryLock</code> (or <code>l.TryRLock</code>)
    is equivalent to a call to <code>l.Lock</code> (or <code>l.RLock</code>).
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  4. doc/go1.22.html

        release notes. Go 1.22 is expected to be released in February 2024.
      </strong>
    </p>
    
    <h2 id="language">Changes to the language</h2>
    
    <p>
    <!-- loop variable scope --><!-- range over int -->
    Go 1.22 makes two changes to "for" loops.
    <ul>
      <li>
        Previously, the variables declared by a "for" loop were created once and updated by each iteration. In Go 1.22, each iteration of the loop creates new variables, to avoid accidental sharing bugs.
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  5. doc/asm.html

    the package's Int function can be referred to as <code>·Int</code>.
    This convention avoids the need to hard-code a package's import path in its
    own source code, making it easier to move the code from one location to another.
    </p>
    
    <h3 id="directives">Directives</h3>
    
    <p>
    The assembler uses various directives to bind text and data to symbol names.
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