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doc/go_mem.html
This property is called DRF-SC. </p> <p> The intent of the formal definition is to match the DRF-SC guarantee provided to race-free programs by other languages, including C, C++, Java, JavaScript, Rust, and Swift. </p> <p> Certain Go language operations such as goroutine creation and memory allocation act as synchronization operations. The effect of these operations on the synchronized-before partial order
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doc/go1.17_spec.html
var u1 = 1.0<<s != 0 // illegal: 1.0 has type float64, cannot shift var u2 = 1<<s != 1.0 // illegal: 1 has type float64, cannot shift var v float32 = 1<<s // illegal: 1 has type float32, cannot shift var w int64 = 1.0<<33 // 1.0<<33 is a constant shift expression; w == 1<<33
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doc/go_spec.html
var u1 = 1.0<<s != 0 // illegal: 1.0 has type float64, cannot shift var u2 = 1<<s != 1.0 // illegal: 1 has type float64, cannot shift var v1 float32 = 1<<s // illegal: 1 has type float32, cannot shift var v2 = string(1<<s) // illegal: 1 is converted to a string, cannot shift
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doc/asm.html
<code>R0->16</code> <br> <code>R0>>16</code> <br> <code>R0<<16</code> <br> <code>R0@>16</code>: For <code><<</code>, left shift <code>R0</code> by 16 bits. The other codes are <code>-></code> (arithmetic right shift), <code>>></code> (logical right shift), and <code>@></code> (rotate right). </li> <li> <code>R0->R1</code> <br> <code>R0>>R1</code> <br>
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