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  1. doc/go_mem.html

    <p>
    Go approaches its memory model in much the same way as the rest of the language,
    aiming to keep the semantics simple, understandable, and useful.
    This section gives a general overview of the approach and should suffice for most programmers.
    The memory model is specified more formally in the next section.
    </p>
    
    <p>
    A data race is defined as
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  2. doc/asm.html

    and offsets match.
    On 32-bit systems, the low and high 32 bits of a 64-bit value are distinguished by adding
    a <code>_lo</code> or <code>_hi</code> suffix to the name, as in <code>arg_lo+0(FP)</code> or <code>arg_hi+4(FP)</code>.
    If a Go prototype does not name its result, the expected assembly name is <code>ret</code>.
    </p>
    
    <p>
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  3. doc/go_spec.html

    </li>
    <li>
    Hexadecimal <a href="#Floating-point_literals">floating-point literals</a> may be written using the prefixes
    <code>0x</code> and <code>0X</code>.
    </li>
    <li>
    The <a href="#Imaginary_literals">imaginary suffix</a> <code>i</code> may be used with any (binary, decimal, hexadecimal)
    integer or floating-point literal, not just decimal literals.
    </li>
    <li>
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