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  1. doc/go_mem.html

    and less like C and C++, where the meaning of any program with a race
    is entirely undefined, and the compiler may do anything at all.
    Go's approach aims to make errant programs more reliable and easier to debug,
    while still insisting that races are errors and that tools can diagnose and report them.
    </p>
    
    <h2 id="model">Memory Model</h2>
    
    <p>
    The following formal definition of Go's memory model closely follows
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  2. doc/go1.17_spec.html

    variable that is earliest in declaration order and ready for initialization,
    until there are no variables ready for initialization.
    </p>
    
    <p>
    If any variables are still uninitialized when this
    process ends, those variables are part of one or more initialization cycles,
    and the program is not valid.
    </p>
    
    <p>
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  3. doc/asm.html

    </p>
    
    <p>
    On machines where <code>SP</code> and <code>PC</code> are
    traditionally aliases for a physical, numbered register,
    in the Go assembler the names <code>SP</code> and <code>PC</code>
    are still treated specially;
    for instance, references to <code>SP</code> require a symbol,
    much like <code>FP</code>.
    To access the actual hardware register use the true <code>R</code> name.
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  4. doc/go_spec.html

    <code>D0[int, string]</code> and <code>struct{ x int; y string }</code> are
    different because the former is an <a href="#Instantiations">instantiated</a>
    defined type while the latter is a type literal
    (but they are still <a href="#Assignability">assignable</a>).
    </p>
    
    <h3 id="Assignability">Assignability</h3>
    
    <p>
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