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Results 1 - 10 of 844 for steady (0.14 sec)

  1. src/sync/map_bench_test.go

    	const hits, misses = 1023, 1
    
    	benchMap(b, bench{
    		setup: func(_ *testing.B, m mapInterface) {
    			for i := 0; i < hits; i++ {
    				m.LoadOrStore(i, i)
    			}
    			// Prime the map to get it into a steady state.
    			for i := 0; i < hits*2; i++ {
    				m.Load(i % hits)
    			}
    		},
    
    		perG: func(b *testing.B, pb *testing.PB, i int, m mapInterface) {
    			for ; pb.Next(); i++ {
    				m.Load(i % (hits + misses))
    			}
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Feb 01 15:34:22 UTC 2024
    - 11.5K bytes
    - Viewed (0)
  2. guava-testlib/src/com/google/common/collect/testing/IteratorTester.java

     *
     * <p>To use this class the concrete subclass must implement the {@link
     * IteratorTester#newTargetIterator()} method. This is because it's impossible to test an Iterator
     * without changing its state, so the tester needs a steady supply of fresh Iterators.
     *
     * <p>If your iterator supports modification through {@code remove()}, you may wish to override the
     * verify() method, which is called after each sequence and is guaranteed to be called
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Wed Feb 21 16:49:06 UTC 2024
    - 4.3K bytes
    - Viewed (0)
  3. src/runtime/mgcpacer_test.go

    func TestGcPacer(t *testing.T) {
    	t.Parallel()
    
    	const initialHeapBytes = 256 << 10
    	for _, e := range []*gcExecTest{
    		{
    			// The most basic test case: a steady-state heap.
    			// Growth to an O(MiB) heap, then constant heap size, alloc/scan rates.
    			name:          "Steady",
    			gcPercent:     100,
    			memoryLimit:   math.MaxInt64,
    			globalsBytes:  32 << 10,
    			nCores:        8,
    			allocRate:     constant(33.0),
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 19 13:53:21 UTC 2023
    - 39.3K bytes
    - Viewed (0)
  4. android/guava-testlib/src/com/google/common/collect/testing/IteratorTester.java

     *
     * <p>To use this class the concrete subclass must implement the {@link
     * IteratorTester#newTargetIterator()} method. This is because it's impossible to test an Iterator
     * without changing its state, so the tester needs a steady supply of fresh Iterators.
     *
     * <p>If your iterator supports modification through {@code remove()}, you may wish to override the
     * verify() method, which is called after each sequence and is guaranteed to be called
    Registered: Wed Jun 12 16:38:11 UTC 2024
    - Last Modified: Wed Feb 21 16:49:06 UTC 2024
    - 4.3K bytes
    - Viewed (0)
  5. pkg/controller/replicaset/replica_set_utils.go

    func updateReplicaSetStatus(logger klog.Logger, c appsclient.ReplicaSetInterface, rs *apps.ReplicaSet, newStatus apps.ReplicaSetStatus) (*apps.ReplicaSet, error) {
    	// This is the steady state. It happens when the ReplicaSet doesn't have any expectations, since
    	// we do a periodic relist every 30s. If the generations differ but the replicas are
    	// the same, a caller might've resized to the same replica count.
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Tue Mar 07 12:19:51 UTC 2023
    - 7.1K bytes
    - Viewed (0)
  6. pkg/kubelet/cm/devicemanager/manager.go

    		}
    	}
    
    	// We have 3 major flows to handle:
    	// 1. kubelet running, normal allocation (needed > 0, container being  [re]created). Steady state and most common case by far and large.
    	// 2. kubelet restart. In this scenario every other component of the stack (device plugins, app container, runtime) is still running.
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Mon Apr 15 12:01:56 UTC 2024
    - 43K bytes
    - Viewed (0)
  7. architecture/networking/pilot.md

    #### Endpoints
    
    Endpoints have an optimized code path, as they are by far the most frequently updated resource - in a steady cluster, this will often be the *only* change, caused by scale up/down.
    
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Wed Feb 07 17:53:24 UTC 2024
    - 19.1K bytes
    - Viewed (0)
  8. src/runtime/mgcpacer.go

    		// is based on a steady-state scannable heap size, we assume this means our
    		// heap is growing. Compute a new heap goal that takes our existing runway
    		// computed for scanWorkExpected and extrapolates it to maxScanWork, the worst-case
    		// scan work. This keeps our assist ratio stable if the heap continues to grow.
    		//
    		// The effect of this mechanism is that assists stay flat in the face of heap
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 25 19:53:03 UTC 2024
    - 55.4K bytes
    - Viewed (0)
  9. src/sync/map.go

    		// (so it would be made more efficient by promoting the dirty
    		// map to read-only).
    		// Count it as a miss so that we will eventually switch to the
    		// more efficient steady state.
    		m.missLocked()
    	}
    	return swapped
    }
    
    // CompareAndDelete deletes the entry for key if its value is equal to old.
    // The old value must be of a comparable type.
    //
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri Jun 07 21:14:51 UTC 2024
    - 15.6K bytes
    - Viewed (0)
  10. manifests/addons/dashboards/istio-performance-dashboard.json

              "showLineNumbers": false,
              "showMiniMap": false
            },
    Registered: Fri Jun 14 15:00:06 UTC 2024
    - Last Modified: Wed Mar 27 03:47:04 UTC 2024
    - 39.6K bytes
    - Viewed (0)
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