- Sort Score
- Result 10 results
- Languages All
Results 1 - 1 of 1 for selectPriority (0.09 sec)
-
pkg/test/loadbalancersim/loadbalancer/weight.go
Weight: 1, } } } func PriorityWeightedConnectionFactory(selectPriority PrioritySelector, priorityWeightMap map[uint32]uint32) WeightedConnectionFactory { return func(src *mesh2.Client, dest *mesh2.Node) *WeightedConnection { // Select the priority for this node. priority := selectPriority(src, dest) // Get the weight for the priority. weight := uint32(1) if priorityWeightMap != nil {
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Thu Feb 03 18:19:25 UTC 2022 - 2.8K bytes - Viewed (0)