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doc/go1.17_spec.html
<pre> [...]Point{{1.5, -3.5}, {0, 0}} // same as [...]Point{Point{1.5, -3.5}, Point{0, 0}} [][]int{{1, 2, 3}, {4, 5}} // same as [][]int{[]int{1, 2, 3}, []int{4, 5}} [][]Point{{{0, 1}, {1, 2}}} // same as [][]Point{[]Point{Point{0, 1}, Point{1, 2}}} map[string]Point{"orig": {0, 0}} // same as map[string]Point{"orig": Point{0, 0}} map[Point]string{{0, 0}: "orig"} // same as map[Point]string{Point{0, 0}: "orig"}
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doc/asm.html
Therefore, to be safe for use with these modes, assembly sources should typically avoid CX except between memory references. </p> <h3 id="amd64">64-bit Intel 386 (a.k.a. amd64)</h3> <p> The two architectures behave largely the same at the assembler level. Assembly code to access the <code>m</code> and <code>g</code> pointers on the 64-bit version is the same as on the 32-bit 386,
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