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Results 1 - 3 of 3 for rednessAt (0.18 sec)

  1. src/image/gif/writer_test.go

    			return
    		}
    
    		rednessAt := func(x int, y int) uint32 {
    			r, _, _, _ := m.At(x, y).RGBA()
    			// Shift by 8 to convert from 16 bit color to 8 bit color.
    			return r >> 8
    		}
    
    		// Round-tripping a still (non-animated) image.Image through
    		// Encode+Decode should shift the origin to (0, 0).
    		if got, want := rednessAt(0, 0), uint32(0x22); got != want {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 03 14:56:25 UTC 2024
    - 19K bytes
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  2. src/compress/bzip2/testdata/Isaac.Newton-Opticks.txt.bz2

    Colours at the Lens before they enter'd the Composition of that beam. Thus, for instance, Cinnaber illuminated by this beam appears of the same red Colour as in Day-light; and if at the Lens you intercept the green-making and blue-making Rays, its redness will become more full and lively: But if you there intercept the red-making Rays, it will not any longer appear red, but become yellow or green, or of some other Colour, according to the sorts of Rays which you do not intercept. So Gold in this Light...
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Sep 24 18:26:02 UTC 2018
    - 129.4K bytes
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  3. src/testdata/Isaac.Newton-Opticks.txt

    instance, Cinnaber illuminated by this beam appears of the same red
    Colour as in Day-light; and if at the Lens you intercept the
    green-making and blue-making Rays, its redness will become more full and
    lively: But if you there intercept the red-making Rays, it will not any
    longer appear red, but become yellow or green, or of some other Colour,
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Oct 01 16:16:21 UTC 2018
    - 553.9K bytes
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