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Results 1 - 1 of 1 for readTimeRandom (0.34 sec)

  1. src/runtime/rand.go

    			// not make Go binaries completely unusable, so make up
    			// some random data based on the current time.
    			readRandomFailed = true
    			readTimeRandom(seed[:])
    		}
    	}
    	globalRand.state.Init(*seed)
    	clear(seed[:])
    	globalRand.init = true
    	unlock(&globalRand.lock)
    }
    
    // readTimeRandom stretches any entropy in the current time
    // into entropy the length of r and XORs it into r.
    // This is a fallback for when readRandom does not read
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 31 14:32:47 UTC 2024
    - 8K bytes
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