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  1. src/builtin/builtin.go

    //
    //	Array: the number of elements in v (same as len(v)).
    //	Pointer to array: the number of elements in *v (same as len(v)).
    //	Slice: the maximum length the slice can reach when resliced;
    //	if v is nil, cap(v) is zero.
    //	Channel: the channel buffer capacity, in units of elements;
    //	if v is nil, cap(v) is zero.
    //
    Go
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    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  2. doc/go_spec.html

    a type <code>T</code>, or it may refer
    to a field or method <code>f</code> of a nested
    <a href="#Struct_types">embedded field</a> of <code>T</code>.
    The number of embedded fields traversed
    to reach <code>f</code> is called its <i>depth</i> in <code>T</code>.
    The depth of a field or method <code>f</code>
    declared in <code>T</code> is zero.
    The depth of a field or method <code>f</code> declared in
    HTML
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    - Last Modified: Fri Apr 26 00:39:16 GMT 2024
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  3. doc/go1.17_spec.html

    a type <code>T</code>, or it may refer
    to a field or method <code>f</code> of a nested
    <a href="#Struct_types">embedded field</a> of <code>T</code>.
    The number of embedded fields traversed
    to reach <code>f</code> is called its <i>depth</i> in <code>T</code>.
    The depth of a field or method <code>f</code>
    declared in <code>T</code> is zero.
    The depth of a field or method <code>f</code> declared in
    HTML
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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    - Viewed (0)
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