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Results 1 - 2 of 2 for randFloat64 (0.12 sec)

  1. src/testing/quick/quick.go

    	case reflect.Float32:
    		v.SetFloat(float64(randFloat32(rand)))
    	case reflect.Float64:
    		v.SetFloat(randFloat64(rand))
    	case reflect.Complex64:
    		v.SetComplex(complex(float64(randFloat32(rand)), float64(randFloat32(rand))))
    	case reflect.Complex128:
    		v.SetComplex(complex(randFloat64(rand), randFloat64(rand)))
    	case reflect.Int16:
    		v.SetInt(randInt64(rand))
    	case reflect.Int32:
    		v.SetInt(randInt64(rand))
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed Nov 08 17:55:47 UTC 2023
    - 10.1K bytes
    - Viewed (0)
  2. src/runtime/mgcscavenge_test.go

    			return
    		}
    		// Use a random source, but make it deterministic.
    		rs := rand.New(rand.NewSource(800))
    		randFloat64 := func() float64 {
    			return math.Float64frombits(rs.Uint64())
    		}
    		p := NewPIController(kp, ti, tt, min, max)
    		state := float64(0)
    		for i := 0; i < 100; i++ {
    			input := randFloat64()
    			// Ignore the "ok" parameter. We're just trying to break it.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 25 19:53:03 UTC 2024
    - 25.2K bytes
    - Viewed (0)
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