Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 10 of 67 for queueMsg (0.07 sec)

  1. internal/grid/connection.go

    		return
    	}
    	// Single calls do not support pinging.
    	if v, ok := c.inStream.Load(m.MuxID); ok {
    		pong := v.ping(m.Seq)
    		pong.T = ping.T
    		gridLogIf(ctx, c.queueMsg(m, &pong))
    	} else {
    		pong := pongMsg{NotFound: true, T: ping.T}
    		gridLogIf(ctx, c.queueMsg(m, &pong))
    	}
    	return
    }
    
    func (c *Connection) handleDisconnectClientMux(m message) {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Mon Jul 29 18:10:04 UTC 2024
    - 46.7K bytes
    - Viewed (0)
  2. internal/grid/muxserver.go

    	m.sendMu.Lock()
    	defer m.sendMu.Unlock()
    	msg.MuxID = m.ID
    	msg.Seq = m.SendSeq
    	m.SendSeq++
    	if debugPrint {
    		fmt.Printf("Mux %d, Sending %+v\n", m.ID, msg)
    	}
    	gridLogIf(m.ctx, m.parent.queueMsg(msg, nil))
    }
    
    func (m *muxServer) close() {
    	m.cancel()
    	m.recvMu.Lock()
    	defer m.recvMu.Unlock()
    
    	if m.inbound != nil {
    		xioutil.SafeClose(m.inbound)
    		m.inbound = nil
    	}
    
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jun 07 15:51:52 UTC 2024
    - 9.7K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/collect/Queues.java

       * through the returned queue.
       *
       * <p>It is imperative that the user manually synchronize on the returned queue when accessing the
       * queue's iterator:
       *
       * <pre>{@code
       * Queue<E> queue = Queues.synchronizedQueue(MinMaxPriorityQueue.<E>create());
       * ...
       * queue.add(element);  // Needn't be in synchronized block
       * ...
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 26 14:11:14 UTC 2024
    - 18.4K bytes
    - Viewed (0)
  4. guava/src/com/google/common/collect/Queues.java

       * through the returned queue.
       *
       * <p>It is imperative that the user manually synchronize on the returned queue when accessing the
       * queue's iterator:
       *
       * <pre>{@code
       * Queue<E> queue = Queues.synchronizedQueue(MinMaxPriorityQueue.<E>create());
       * ...
       * queue.add(element);  // Needn't be in synchronized block
       * ...
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 26 14:11:14 UTC 2024
    - 18.2K bytes
    - Viewed (0)
  5. guava/src/com/google/common/eventbus/Dispatcher.java

        //    second thread can then dispatch to the subscriber it took before the first thread does.
        //
        // All this makes me really wonder if there's any value in queueing here at all. A dispatcher
        // that simply loops through the subscribers and dispatches the event to each would actually
        // probably provide a stronger order guarantee, though that order would obviously be different
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Dec 15 19:31:54 UTC 2023
    - 7.3K bytes
    - Viewed (0)
  6. okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskQueue.kt

    import okhttp3.internal.assertNotHeld
    import okhttp3.internal.okHttpName
    
    /**
     * A set of tasks that are executed in sequential order.
     *
     * Work within queues is not concurrent. This is equivalent to each queue having a dedicated thread
     * for its work; in practice a set of queues may share a set of threads to save resources.
     */
    class TaskQueue internal constructor(
      internal val taskRunner: TaskRunner,
      internal val name: String,
    ) {
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Jan 08 01:13:22 UTC 2024
    - 7.5K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/collect/MinMaxPriorityQueue.java

     * conventional bounded queues, which either block or reject new elements when full.
     *
     * <p>This implementation is based on the <a
     * href="http://portal.acm.org/citation.cfm?id=6621">min-max heap</a> developed by Atkinson, et al.
     * Unlike many other double-ended priority queues, it stores elements in a single array, as compact
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 34.1K bytes
    - Viewed (0)
  8. guava/src/com/google/common/collect/MinMaxPriorityQueue.java

     * conventional bounded queues, which either block or reject new elements when full.
     *
     * <p>This implementation is based on the <a
     * href="http://portal.acm.org/citation.cfm?id=6621">min-max heap</a> developed by Atkinson, et al.
     * Unlike many other double-ended priority queues, it stores elements in a single array, as compact
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Wed Oct 30 16:15:19 UTC 2024
    - 34.1K bytes
    - Viewed (0)
  9. common-protos/k8s.io/api/flowcontrol/v1beta1/generated.proto

      repeated PriorityLevelConfigurationCondition conditions = 1;
    }
    
    // QueuingConfiguration holds the configuration parameters for queuing
    message QueuingConfiguration {
      // `queues` is the number of queues for this priority level. The
      // queues exist independently at each apiserver. The value must be
      // positive.  Setting it to 1 effectively precludes
      // shufflesharding and thus makes the distinguisher method of
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Mon Mar 11 18:43:24 UTC 2024
    - 19.4K bytes
    - Viewed (0)
  10. okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt

       * need. Both fields are guarded by [lock].
       */
      private var executeCallCount = 0
      private var runCallCount = 0
    
      /** Queues with tasks that are currently executing their [TaskQueue.activeTask]. */
      private val busyQueues = mutableListOf<TaskQueue>()
    
      /** Queues not in [busyQueues] that have non-empty [TaskQueue.futureTasks]. */
      private val readyQueues = mutableListOf<TaskQueue>()
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Mon Apr 29 00:33:04 UTC 2024
    - 10.6K bytes
    - Viewed (0)
Back to top