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Results 1 - 1 of 1 for priorityWeightMap (0.1 sec)
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pkg/test/loadbalancersim/loadbalancer/weight.go
return func(src *mesh2.Client, dest *mesh2.Node) *WeightedConnection { // Select the priority for this node. priority := selectPriority(src, dest) // Get the weight for the priority. weight := uint32(1) if priorityWeightMap != nil { if w := priorityWeightMap[priority]; w > 0 { weight = w } }
Registered: Fri Jun 14 15:00:06 UTC 2024 - Last Modified: Thu Feb 03 18:19:25 UTC 2022 - 2.8K bytes - Viewed (0)