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Results 1 - 3 of 3 for pidDeactivate (0.1 sec)

  1. src/os/exec_unix.go

    	ready, err := p.blockUntilWaitable()
    	if err != nil {
    		return nil, err
    	}
    	if ready {
    		// Mark the process done now, before the call to Wait4,
    		// so that Process.pidSignal will not send a signal.
    		p.pidDeactivate(statusDone)
    		// Acquire a write lock on sigMu to wait for any
    		// active call to the signal method to complete.
    		p.sigMu.Lock()
    		p.sigMu.Unlock()
    	}
    
    	var (
    		status syscall.WaitStatus
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 10 22:06:47 UTC 2024
    - 4.1K bytes
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  2. src/os/exec_plan9.go

    	if err != nil {
    		return nil, NewSyscallError("wait", err)
    	}
    
    	p.pidDeactivate(statusDone)
    	ps = &ProcessState{
    		pid:    waitmsg.Pid,
    		status: &waitmsg,
    	}
    	return ps, nil
    }
    
    func (p *Process) release() error {
    	p.Pid = -1
    
    	// Just mark the PID unusable.
    	p.pidDeactivate(statusReleased)
    
    	// no need for a finalizer anymore
    	runtime.SetFinalizer(p, nil)
    	return nil
    }
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 10 22:06:47 UTC 2024
    - 3.4K bytes
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  3. src/os/exec.go

    	if p.mode != modePID {
    		panic("pidStatus called in invalid mode")
    	}
    
    	return processStatus(p.state.Load())
    }
    
    func (p *Process) pidDeactivate(reason processStatus) {
    	if p.mode != modePID {
    		panic("pidDeactivate called in invalid mode")
    	}
    
    	// Both Release and successful Wait will deactivate the PID. Only one
    	// of those should win, so nothing left to do here if the compare
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 10 22:06:47 UTC 2024
    - 12.8K bytes
    - Viewed (0)
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