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  1. doc/go_mem.html

    </p>
    
    <pre>
    f()
    i := *p
    *q = 1
    </pre>
    
    <p>
    If the call never returned, then once again the original program
    would never access <code>*p</code> or <code>*q</code>, but the rewritten program would.
    And if the call contained synchronizing operations, then the original program
    could establish happens before edges preceding the accesses
    to <code>*p</code> and <code>*q</code>, but the rewritten program would not.
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Mon Mar 04 15:54:42 GMT 2024
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  2. doc/go1.17_spec.html

    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
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    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  3. doc/go_spec.html

    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
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