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doc/go_mem.html
</p> <pre> f() i := *p *q = 1 </pre> <p> If the call never returned, then once again the original program would never access <code>*p</code> or <code>*q</code>, but the rewritten program would. And if the call contained synchronizing operations, then the original program could establish happens before edges preceding the accesses to <code>*p</code> and <code>*q</code>, but the rewritten program would not.
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build-logic/buildquality/src/main/kotlin/gradlebuild/incubation/action/IncubatingApiReportWorkAction.kt
/* * Copyright 2020 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS,
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doc/go1.17_spec.html
</p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
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build-logic/buildquality/src/main/kotlin/gradlebuild/incubation/action/IncubatingApiReportAggregationWorkAction.kt
/* * Copyright 2020 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS,
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doc/asm.html
it is a distinct program, so there are some differences. One is in constant evaluation. Constant expressions in the assembler are parsed using Go's operator precedence, not the C-like precedence of the original. Thus <code>3&1<<2</code> is 4, not 0—it parses as <code>(3&1)<<2</code> not <code>3&(1<<2)</code>. Also, constants are always evaluated as 64-bit unsigned integers.
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doc/go_spec.html
</p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
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