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doc/go1.17_spec.html
var bb = make([]byte, 1.0<<s) // 1.0 has type int; len(bb) == 0 </pre> <h4 id="Operator_precedence">Operator precedence</h4> <p> Unary operators have the highest precedence. As the <code>++</code> and <code>--</code> operators form statements, not expressions, they fall outside the operator hierarchy. As a consequence, statement <code>*p++</code> is the same as <code>(*p)++</code>. </p> <p>
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doc/go_mem.html
which in turn are made up of memory operations. </p> <p> A <i>memory operation</i> is modeled by four details: </p> <ul> <li>its kind, indicating whether it is an ordinary data read, an ordinary data write, or a <i>synchronizing operation</i> such as an atomic data access, a mutex operation, or a channel operation,</li> <li>its location in the program,</li>
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doc/asm.html
needs no assembler pass in the usual pipeline. Instead, the compiler operates on a kind of semi-abstract instruction set, and instruction selection occurs partly after code generation. The assembler works on the semi-abstract form, so when you see an instruction like <code>MOV</code> what the toolchain actually generates for that operation might not be a move instruction at all, perhaps a clear or load.
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doc/go_spec.html
var bb = make([]byte, 1.0<<s) // 1.0 has type int; len(bb) == 0 </pre> <h4 id="Operator_precedence">Operator precedence</h4> <p> Unary operators have the highest precedence. As the <code>++</code> and <code>--</code> operators form statements, not expressions, they fall outside the operator hierarchy. As a consequence, statement <code>*p++</code> is the same as <code>(*p)++</code>. </p> <p>
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