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Results 1 - 2 of 2 for numFeasibleNodesToFind (0.14 sec)

  1. pkg/scheduler/schedule_one.go

    		statusCode = framework.Error
    		return feasibleNodes, err
    	}
    	return feasibleNodes, nil
    }
    
    // numFeasibleNodesToFind returns the number of feasible nodes that once found, the scheduler stops
    // its search for more feasible nodes.
    func (sched *Scheduler) numFeasibleNodesToFind(percentageOfNodesToScore *int32, numAllNodes int32) (numNodes int32) {
    	if numAllNodes < minFeasibleNodesToFind {
    		return numAllNodes
    	}
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Thu Jun 06 13:28:08 UTC 2024
    - 43.4K bytes
    - Viewed (0)
  2. pkg/scheduler/schedule_one_test.go

    		t.Run(tt.name, func(t *testing.T) {
    			sched := &Scheduler{
    				percentageOfNodesToScore: tt.globalPercentage,
    			}
    			if gotNumNodes := sched.numFeasibleNodesToFind(tt.profilePercentage, tt.numAllNodes); gotNumNodes != tt.wantNumNodes {
    				t.Errorf("Scheduler.numFeasibleNodesToFind() = %v, want %v", gotNumNodes, tt.wantNumNodes)
    			}
    		})
    	}
    }
    
    func TestFairEvaluationForNodes(t *testing.T) {
    	numAllNodes := 500
    Registered: Sat Jun 15 01:39:40 UTC 2024
    - Last Modified: Tue Jun 04 06:20:55 UTC 2024
    - 128.1K bytes
    - Viewed (0)
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