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Results 1 - 2 of 2 for numFeasibleNodesToFind (0.14 sec)
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pkg/scheduler/schedule_one.go
statusCode = framework.Error return feasibleNodes, err } return feasibleNodes, nil } // numFeasibleNodesToFind returns the number of feasible nodes that once found, the scheduler stops // its search for more feasible nodes. func (sched *Scheduler) numFeasibleNodesToFind(percentageOfNodesToScore *int32, numAllNodes int32) (numNodes int32) { if numAllNodes < minFeasibleNodesToFind { return numAllNodes }
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Thu Jun 06 13:28:08 UTC 2024 - 43.4K bytes - Viewed (0) -
pkg/scheduler/schedule_one_test.go
t.Run(tt.name, func(t *testing.T) { sched := &Scheduler{ percentageOfNodesToScore: tt.globalPercentage, } if gotNumNodes := sched.numFeasibleNodesToFind(tt.profilePercentage, tt.numAllNodes); gotNumNodes != tt.wantNumNodes { t.Errorf("Scheduler.numFeasibleNodesToFind() = %v, want %v", gotNumNodes, tt.wantNumNodes) } }) } } func TestFairEvaluationForNodes(t *testing.T) { numAllNodes := 500
Registered: Sat Jun 15 01:39:40 UTC 2024 - Last Modified: Tue Jun 04 06:20:55 UTC 2024 - 128.1K bytes - Viewed (0)