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doc/go_mem.html
allowing a racing thread to read 1 as well. </p> <p> Note that all these optimizations are permitted in C/C++ compilers: a Go compiler sharing a back end with a C/C++ compiler must take care to disable optimizations that are invalid for Go. </p> <p> Note that the prohibition on introducing data races does not apply if the compiler can prove that the races
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doc/go1.17_spec.html
<code>T</code> is a floating-point type and <code>x</code> can be rounded to <code>T</code>'s precision without overflow. Rounding uses IEEE 754 round-to-even rules but with an IEEE negative zero further simplified to an unsigned zero. Note that constant values never result in an IEEE negative zero, NaN, or infinity. </li> <li> <code>T</code> is a complex type, and <code>x</code>'s
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doc/asm.html
the argument size must be provided. For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the argument size is correct. </p> <p> Note that the symbol name uses a middle dot to separate the components and is specified as an offset from the static base pseudo-register <code>SB</code>.
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doc/go_spec.html
<pre> interface{ int } // int (same as ordinary core type) interface{ []byte | string } // bytestring interface{ ~[]byte | myString } // bytestring </pre> <p> Note that <code>bytestring</code> is not a real type; it cannot be used to declare variables or compose other types. It exists solely to describe the behavior of some
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