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  1. doc/go_mem.html

    allowing a racing thread to read 1 as well.
    </p>
    
    <p>
    Note that all these optimizations are permitted in C/C++ compilers:
    a Go compiler sharing a back end with a C/C++ compiler must take care
    to disable optimizations that are invalid for Go.
    </p>
    
    <p>
    Note that the prohibition on introducing data races
    does not apply if the compiler can prove that the races
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  2. doc/go1.17_spec.html

    <code>T</code> is a floating-point type and <code>x</code> can be rounded to <code>T</code>'s
    precision without overflow. Rounding uses IEEE 754 round-to-even rules but with an IEEE
    negative zero further simplified to an unsigned zero. Note that constant values never result
    in an IEEE negative zero, NaN, or infinity.
    </li>
    
    <li>
    <code>T</code> is a complex type, and <code>x</code>'s
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  3. doc/asm.html

    the argument size must be provided.
    For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the
    argument size is correct.
    </p>
    
    <p>
    Note that the symbol name uses a middle dot to separate the components and is specified as an offset from the
    static base pseudo-register <code>SB</code>.
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  4. doc/go_spec.html

    <pre>
    interface{ int }                          // int (same as ordinary core type)
    interface{ []byte | string }              // bytestring
    interface{ ~[]byte | myString }           // bytestring
    </pre>
    
    <p>
    Note that <code>bytestring</code> is not a real type; it cannot be used to declare
    variables or compose other types. It exists solely to describe the behavior of some
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