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  1. doc/go_mem.html

    </p>
    
    <h3 id="more">Additional Mechanisms</h3>
    
    <p>
    The <code>sync</code> package provides additional synchronization abstractions,
    including <a href="/pkg/sync/#Cond">condition variables</a>,
    <a href="/pkg/sync/#Map">lock-free maps</a>,
    <a href="/pkg/sync/#Pool">allocation pools</a>,
    and
    <a href="/pkg/sync/#WaitGroup">wait groups</a>.
    The documentation for each of these specifies the guarantees it
    makes concerning synchronization.
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  2. doc/go1.17_spec.html

    type Bad2 interface {
    	Bad1
    }
    </pre>
    
    <h3 id="Map_types">Map types</h3>
    
    <p>
    A map is an unordered group of elements of one type, called the
    element type, indexed by a set of unique <i>keys</i> of another type,
    called the key type.
    The value of an uninitialized map is <code>nil</code>.
    </p>
    
    <pre class="ebnf">
    MapType     = "map" "[" KeyType "]" ElementType .
    KeyType     = Type .
    </pre>
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  3. doc/asm.html

    </p>
    
    <p>
    The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine.
    Some of the details map precisely to the machine, but some do not.
    This is because the compiler suite (see
    <a href="https://9p.io/sys/doc/compiler.html">this description</a>)
    needs no assembler pass in the usual pipeline.
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  4. doc/go_spec.html

    implements the interface.
    </p>
    
    <h3 id="Map_types">Map types</h3>
    
    <p>
    A map is an unordered group of elements of one type, called the
    element type, indexed by a set of unique <i>keys</i> of another type,
    called the key type.
    The value of an uninitialized map is <code>nil</code>.
    </p>
    
    <pre class="ebnf">
    MapType     = "map" "[" KeyType "]" ElementType .
    KeyType     = Type .
    </pre>
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