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Results 1 - 4 of 4 for netlify (0.17 sec)

  1. okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt

       * [requestBodyOpen], [responseBodyOpen], and [expectMoreExchanges].
       *
       * This will release the connection if it is still held.
       *
       * It will also notify the listener that the call completed; either successfully or
       * unsuccessfully.
       *
       * If the call was canceled or timed out, this will wrap [e] in an exception that provides that
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  2. okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt

              if (multipleReadyTasks || !coordinatorWaiting && readyQueues.isNotEmpty()) {
                startAnotherThread()
              }
    
              return readyTask
            }
    
            // Notify the coordinator of a task that's coming up soon.
            coordinatorWaiting -> {
              if (minDelayNanos < coordinatorWakeUpAt - now) {
                backend.coordinatorNotify(this@TaskRunner)
              }
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Mon Apr 29 00:33:04 GMT 2024
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  3. okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Stream.kt

                  if (errorExceptionToDeliver == null &&
                    unacknowledgedBytesRead >= connection.okHttpSettings.initialWindowSize / 2
                  ) {
                    // Flow control: notify the peer that we're ready for more data! Only send a
                    // WINDOW_UPDATE if the stream isn't in error.
                    connection.writeWindowUpdateLater(id, unacknowledgedBytesRead)
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    - Registered: Fri May 03 11:42:14 GMT 2024
    - Last Modified: Sat Apr 20 17:03:43 GMT 2024
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  4. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

        connection.lock.assertHeld()
    
        connections.add(connection)
    //    connection.queueEvent { connectionListener.connectEnd(connection) }
        scheduleCloser()
      }
    
      /**
       * Notify this pool that [connection] has become idle. Returns true if the connection has been
       * removed from the pool and should be closed.
       */
      fun connectionBecameIdle(connection: RealConnection): Boolean {
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