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Results 1 - 1 of 1 for mustGetValueAtPath (0.16 sec)
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operator/cmd/mesh/test-util_test.go
for _, o := range objs { if o.Kind == kind && o.Name == name { return o } } return nil } // mustGetValueAtPath returns the value at the given path in the unstructured tree t. Fails if the path is not found // in the tree. func mustGetValueAtPath(g *WithT, t map[string]any, path string) any { got, f, err := tpath.GetPathContext(t, util.PathFromString(path), false)
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