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doc/go_mem.html
</p> <p> Not introducing data races also means not assuming that loops terminate. For example, a compiler must in general not move the accesses to <code>*p</code> or <code>*q</code> ahead of the loop in this program: </p> <pre> n := 0 for e := list; e != nil; e = e.next { n++ } i := *p *q = 1 </pre> <p>
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doc/asm.html
what the toolchain actually generates for that operation might not be a move instruction at all, perhaps a clear or load. Or it might correspond exactly to the machine instruction with that name. In general, machine-specific operations tend to appear as themselves, while more general concepts like memory move and subroutine call and return are more abstract.
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