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  1. okhttp-coroutines/README.md

    call.executeAsync().use { response ->
      withContext(Dispatchers.IO) {
        println(response.body?.string())
      }
    }
    ```
    
    This is implemented using `suspendCancellableCoroutine`
    but uses the standard Dispatcher in OkHttp. This means
    that by default Kotlin's Dispatchers are not used.
    
    Cancellation if implemented sensibly in both directions.
    Cancelling a coroutine scope, will cancel the call.
    Cancelling a call, will throw a CancellationException
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  2. manifests/charts/gateway/README.md

    This allows the same configurations and lifecycle to apply to gateways as sidecars.
    
    Note: this does mean that the namespace the gateway is deployed in must not have the `istio-injection=disabled` label.
    Plain Text
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  3. docs/bucket/replication/README.md

    #### Rationale
    
    - SSE-C requires application to remember the keys for all GET/PUT operations, any unfortunate loss of keys would automatically mean the objects cannot be accessed anymore.
    - SSE-C is hardly adopted by most widely used applications, applications prefer server to manage the keys via SSE-KMS or SSE-S3.
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  4. docs/bucket/versioning/README.md

    > NOTE: Server side replication is supported for idempotent versions on delete marked objects.
    
    ### Motivation
    
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  5. docs/bucket/notifications/README.md

    notify_elasticsearch  publish bucket notifications to Elasticsearch endpoints
    notify_redis          publish bucket notifications to Redis datastores
    ```
    
    > NOTE:
    >
    > - '\*' at the end of arg means its mandatory.
    > - '\*' at the end of the values, means its the default value for the arg.
    > - When configured using environment variables, the `:name` can be specified using this format `MINIO_NOTIFY_WEBHOOK_ENABLE_<name>`.
    
    ## Publish MinIO events via AMQP
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  6. README.md

    - [Project Conventions](https://github.com/istio/istio/wiki/Development-Conventions) - describes the conventions we use within the code base
    - [Creating Fast and Lean Code](https://github.com/istio/istio/wiki/Writing-Fast-and-Lean-Code) - performance-oriented advice and guidelines for the code base
    
    You'll find many other useful documents on our [Wiki](https://github.com/istio/istio/wiki).
    
    ## Introduction
    
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  7. docs/throttle/README.md

    minio server http://server{1...8}/mnt/hdd{1...16}
    ```
    
    or
    
    ```sh
    mc admin config set myminio/ api requests_max=1600
    mc admin service restart myminio/
    ```
    
    > NOTE: A zero value of `requests_max` means MinIO will automatically calculate requests based on available RAM size and that is the default behavior.
    
    ### Configuring connection (wait) deadline
    
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  8. docs/config/README.md

    is possible to adjust the speed of the scanner and thereby the latency of updates being reflected. The delays between each operation of the scanner can be adjusted by the `mc admin config set alias/ delay=15.0`. By default the value is `10.0`. This means the scanner will sleep *10x* the time each operation takes.
    
    In most setups this will keep the scanner slow enough to not impact overall system performance. Setting the `delay` key to a *lower* value will make the scanner faster and setting...
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  9. docs/kms/README.md

    ```
    
    ### 3. Start the MinIO Server
    
    ```sh
    export MINIO_ROOT_USER=minio
    export MINIO_ROOT_PASSWORD=minio123
    minio server ~/export
    ```
    
    > The KES instance at `https://play.min.io:7373` is meant to experiment and provides a way to get started quickly.
    > Note that anyone can access or delete master keys at `https://play.min.io:7373`. You should run your own KES
    > instance in production.
    
    ## Configuration Guides
    
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  10. internal/grid/README.md

    * Long-running requests with small/medium payloads.
    
    Do *not* use the MinIO Grid for:
    
    * Large payloads.
    
    Only a single connection is ever made between two servers.
    Likely this means that this connection will not be able to saturate network bandwidth.
    Therefore, using this for large payloads will likely be slower than using a separate connection,
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