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Results 1 - 2 of 2 for loadEnvVarsFromFiles (1.47 sec)

  1. cmd/common-main.go

    	if err != nil {
    		if os.IsNotExist(err) { // ignore if file doesn't exist.
    			return "", nil
    		}
    		return "", err
    	}
    	return string(bytes.TrimSpace(credBuf)), nil
    }
    
    func loadEnvVarsFromFiles() {
    	if env.IsSet(config.EnvAccessKeyFile) {
    		accessKey, err := readFromSecret(env.Get(config.EnvAccessKeyFile, ""))
    		if err != nil {
    			logger.Fatal(config.ErrInvalidCredentials(err),
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Thu May 30 11:58:12 UTC 2024
    - 31.5K bytes
    - Viewed (0)
  2. cmd/server-main.go

    		if err != nil {
    			// We can only log here since we need globalConsoleSys initialized
    			logger.Fatal(err, "invalid --logrorate-dir option")
    		}
    	})
    
    	// Always load ENV variables from files first.
    	loadEnvVarsFromFiles()
    
    	// Handle all server command args and build the disks layout
    	bootstrapTrace("serverHandleCmdArgs", func() {
    		err := buildServerCtxt(ctx, &globalServerCtxt)
    Registered: Sun Jun 16 00:44:34 UTC 2024
    - Last Modified: Tue Jun 04 15:12:57 UTC 2024
    - 34.5K bytes
    - Viewed (1)
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