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Results 1 - 3 of 3 for linkActionID (0.13 sec)

  1. src/cmd/go/internal/work/buildid.go

    				// dependencies of a, so that we can be sure that,
    				// other than a.buildID, b.linkActionID is only accessing
    				// build IDs of completed actions.
    				oldBuildID := a.buildID
    				a.buildID = id[1] + buildIDSeparator + id[2]
    				linkID := buildid.HashToString(b.linkActionID(a.triggers[0]))
    				if id[0] == linkID {
    					// Best effort attempt to display output from the compile and link steps.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 23 01:31:25 UTC 2024
    - 26.2K bytes
    - Viewed (0)
  2. src/cmd/go/internal/work/action.go

    		// them anyway, but just make sure. This is required by the build ID-based
    		// shortcut in (*Builder).useCache(a1), which will call b.linkActionID(a).
    		// In order for that linkActionID call to compute the right action ID, all the
    		// dependencies of a (except a1) must have completed building and have
    		// recorded their build IDs.
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Apr 18 15:39:17 UTC 2024
    - 32.7K bytes
    - Viewed (0)
  3. src/cmd/go/internal/work/exec.go

    	if f, err := os.Open(vcfg.VetxOutput); err == nil {
    		a.built = vcfg.VetxOutput
    		cache.Default().Put(key, f)
    		f.Close()
    	}
    
    	return runErr
    }
    
    // linkActionID computes the action ID for a link action.
    func (b *Builder) linkActionID(a *Action) cache.ActionID {
    	p := a.Package
    	h := cache.NewHash("link " + p.ImportPath)
    
    	// Toolchain-independent configuration.
    	fmt.Fprintf(h, "link\n")
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Jun 10 14:46:37 UTC 2024
    - 105.6K bytes
    - Viewed (0)
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