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  1. doc/go1.17_spec.html

    <p>
    Given the declarations
    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  2. docs/en/overrides/main.html

        <div class="item">
          <a class="announce-link" href="https://twitter.com/fastapi" target="_blank">
            <span class="twemoji twitter">
              {% include ".icons/fontawesome/brands/twitter.svg" %}
            </span> Follow <strong>@fastapi</strong> on <strong>Twitter</strong> to stay updated
          </a>
        </div>
        <div class="item">
          <a class="announce-link" href="https://fastapi.tiangolo.com/newsletter/">
    HTML
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Mon Mar 25 23:10:11 GMT 2024
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  3. docs_src/templates/templates/item.html

    <html>
    <head>
        <title>Item Details</title>
        <link href="{{ url_for('static', path='/styles.css') }}" rel="stylesheet">
    </head>
    <body>
        <h1><a href="{{ url_for('read_item', id=id) }}">Item ID: {{ id }}</a></h1>
    </body>
    HTML
    - Registered: Sun May 05 07:19:11 GMT 2024
    - Last Modified: Thu Jan 11 22:25:37 GMT 2024
    - 235 bytes
    - Viewed (0)
  4. doc/asm.html

    To prevent accidental misuse, the register is named <code>R18_PLATFORM</code>.
    <code>R27</code> and <code>R28</code> are reserved by the compiler and linker.
    <code>R29</code> is the frame pointer.
    <code>R30</code> is the link register.
    </p>
    
    <p>
    Instruction modifiers are appended to the instruction following a period.
    The only modifiers are <code>P</code> (postincrement) and <code>W</code>
    (preincrement):
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
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  5. doc/go_spec.html

    <p>
    Given the declarations
    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
    - 279.6K bytes
    - Viewed (0)
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