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doc/go1.17_spec.html
<p> Given the declarations </p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
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docs/en/overrides/main.html
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docs_src/templates/templates/item.html
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doc/asm.html
To prevent accidental misuse, the register is named <code>R18_PLATFORM</code>. <code>R27</code> and <code>R28</code> are reserved by the compiler and linker. <code>R29</code> is the frame pointer. <code>R30</code> is the link register. </p> <p> Instruction modifiers are appended to the instruction following a period. The only modifiers are <code>P</code> (postincrement) and <code>W</code> (preincrement):
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doc/go_spec.html
<p> Given the declarations </p> <pre> type Point3D struct { x, y, z float64 } type Line struct { p, q Point3D } </pre> <p> one may write </p> <pre> origin := Point3D{} // zero value for Point3D line := Line{origin, Point3D{y: -4, z: 12.3}} // zero value for line.q.x </pre> <p> For array and slice literals the following rules apply: </p> <ul>
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