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  1. doc/go1.17_spec.html

    <p>
    Given the declarations
    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
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  2. doc/asm.html

    To prevent accidental misuse, the register is named <code>R18_PLATFORM</code>.
    <code>R27</code> and <code>R28</code> are reserved by the compiler and linker.
    <code>R29</code> is the frame pointer.
    <code>R30</code> is the link register.
    </p>
    
    <p>
    Instruction modifiers are appended to the instruction following a period.
    The only modifiers are <code>P</code> (postincrement) and <code>W</code>
    (preincrement):
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    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
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  3. doc/go_spec.html

    <p>
    Given the declarations
    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
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