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  1. doc/go_mem.html

    not reloading local variables from shared memory.
    For example, a compiler must not discard <code>i</code> and reload it
    a second time from <code>*p</code> in this program:
    </p>
    
    <pre>
    i := *p
    if i &lt; 0 || i &gt;= len(funcs) {
    	panic("invalid function index")
    }
    ... complex code ...
    // compiler must NOT reload i = *p here
    funcs[i]()
    </pre>
    
    <p>
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  2. doc/go1.17_spec.html

    and whose length and capacity are <code>len</code>.
    <code>Slice(ptr, len)</code> is equivalent to
    </p>
    
    <pre>
    (*[len]ArbitraryType)(unsafe.Pointer(ptr))[:]
    </pre>
    
    <p>
    except that, as a special case, if <code>ptr</code>
    is <code>nil</code> and <code>len</code> is zero,
    <code>Slice</code> returns <code>nil</code>.
    </p>
    
    <p>
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  3. doc/go_spec.html

    <p>
    Given the declarations
    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
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