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  1. doc/go_mem.html

    </p>
    <ul>
    	<li>its kind, indicating whether it is an ordinary data read, an ordinary data write,
        or a <i>synchronizing operation</i> such as an atomic data access,
    	a mutex operation, or a channel operation,</li>
    	<li>its location in the program,</li>
    	<li>the memory location or variable being accessed, and</li>
    	<li>the values read or written by the operation.</li>
    </ul>
    <p>
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  2. doc/go1.22.html

        described in the proposal continues to work in the same way it did in Go 1.21.
      </li>
      <li>
        "For" loops may now range over integers.
        For <a href="https://go.dev/play/p/ky02zZxgk_r?v=gotip">example</a>:
    <pre>
    package main
    
    import "fmt"
    
    func main() {
      for i := range 10 {
        fmt.Println(10 - i)
      }
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  3. doc/go1.17_spec.html

    	<li>the loop condition is absent, and</li>
    	<li>the "for" statement does not use a range clause.</li>
    	</ul>
    </li>
    
    <li>
    	A <a href="#Switch_statements">"switch" statement</a> in which:
    	<ul>
    	<li>there are no "break" statements referring to the "switch" statement,</li>
    	<li>there is a default case, and</li>
    	<li>the statement lists in each case, including the default, end in a terminating
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  4. doc/go_spec.html

    	    Parameter and result names are not required to match.</li>
    
    	<li>Two interface types are identical if they define the same type set.
    	</li>
    
    	<li>Two map types are identical if they have identical key and element types.</li>
    
    	<li>Two channel types are identical if they have identical element types and
    	    the same direction.</li>
    
    	<li>Two <a href="#Instantiations">instantiated</a> types are identical if
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  5. doc/asm.html

    </p>
    
    <ul>
    
    <li>
    <code>FP</code>: Frame pointer: arguments and locals.
    </li>
    
    <li>
    <code>PC</code>: Program counter:
    jumps and branches.
    </li>
    
    <li>
    <code>SB</code>: Static base pointer: global symbols.
    </li>
    
    <li>
    <code>SP</code>: Stack pointer: the highest address within the local stack frame.
    </li>
    
    </ul>
    
    <p>
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