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doc/go1.22.html
<li>The <code>Intn</code>, <code>Int31</code>, <code>Int31n</code>, <code>Int63</code>, and <code>Int64n</code> top-level functions and methods from <code>math/rand</code> are spelled more idiomatically in <code>math/rand/v2</code>: <code>IntN</code>, <code>Int32</code>, <code>Int32N</code>, <code>Int64</code>, and <code>Int64N</code>. There are also new top-level functions and methods <code>Uint32</code>,
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doc/go1.17_spec.html
</p> <pre> uint(-1) // -1 cannot be represented as a uint int(3.14) // 3.14 cannot be represented as an int int64(Huge) // 1267650600228229401496703205376 cannot be represented as an int64 Four * 300 // operand 300 cannot be represented as an int8 (type of Four) Four * 100 // product 400 cannot be represented as an int8 (type of Four) </pre> <p>
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doc/go_spec.html
</p> <pre> uint(-1) // -1 cannot be represented as a uint int(3.14) // 3.14 cannot be represented as an int int64(Huge) // 1267650600228229401496703205376 cannot be represented as an int64 Four * 300 // operand 300 cannot be represented as an int8 (type of Four) Four * 100 // product 400 cannot be represented as an int8 (type of Four) </pre> <p>
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doc/asm.html
to lay down explicit data into the instruction stream within a <code>TEXT</code>. Here's how the 386 runtime defines the 64-bit atomic load function. </p> <pre> // uint64 atomicload64(uint64 volatile* addr); // so actually // void atomicload64(uint64 *res, uint64 volatile *addr); TEXT runtime·atomicload64(SB), NOSPLIT, $0-12 MOVL ptr+0(FP), AX TESTL $7, AX JZ 2(PC) MOVL 0, AX // crash with nil ptr deref
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