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  1. doc/go1.22.html

    <li>The
    <code>Intn</code>,
    <code>Int31</code>,
    <code>Int31n</code>,
    <code>Int63</code>,
    and
    <code>Int64n</code>
    top-level functions and methods from <code>math/rand</code>
    are spelled more idiomatically in <code>math/rand/v2</code>:
    <code>IntN</code>,
    <code>Int32</code>,
    <code>Int32N</code>,
    <code>Int64</code>,
    and
    <code>Int64N</code>.
    There are also new top-level functions and methods
    <code>Uint32</code>,
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  2. doc/go1.17_spec.html

    </p>
    
    <pre>
    uint(-1)     // -1 cannot be represented as a uint
    int(3.14)    // 3.14 cannot be represented as an int
    int64(Huge)  // 1267650600228229401496703205376 cannot be represented as an int64
    Four * 300   // operand 300 cannot be represented as an int8 (type of Four)
    Four * 100   // product 400 cannot be represented as an int8 (type of Four)
    </pre>
    
    <p>
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  3. doc/go_spec.html

    </p>
    
    <pre>
    uint(-1)     // -1 cannot be represented as a uint
    int(3.14)    // 3.14 cannot be represented as an int
    int64(Huge)  // 1267650600228229401496703205376 cannot be represented as an int64
    Four * 300   // operand 300 cannot be represented as an int8 (type of Four)
    Four * 100   // product 400 cannot be represented as an int8 (type of Four)
    </pre>
    
    <p>
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  4. doc/asm.html

    to lay down explicit data into the instruction stream within a <code>TEXT</code>.
    Here's how the 386 runtime defines the 64-bit atomic load function.
    </p>
    
    <pre>
    // uint64 atomicload64(uint64 volatile* addr);
    // so actually
    // void atomicload64(uint64 *res, uint64 volatile *addr);
    TEXT runtime·atomicload64(SB), NOSPLIT, $0-12
    	MOVL	ptr+0(FP), AX
    	TESTL	$7, AX
    	JZ	2(PC)
    	MOVL	0, AX // crash with nil ptr deref
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