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okhttp/api/okhttp.api
public fun equals (Ljava/lang/Object;)Z public final fun get (Ljava/lang/String;)Ljava/lang/String; public final fun getDate (Ljava/lang/String;)Ljava/util/Date; public final fun getInstant (Ljava/lang/String;)Ljava/time/Instant; public fun hashCode ()I public fun iterator ()Ljava/util/Iterator; public final fun name (I)Ljava/lang/String; public final fun names ()Ljava/util/Set; public final fun newBuilder ()Lokhttp3/Headers$Builder;
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docs/changelogs/changelog_3x.md
Module System. * New: Log gzipped bodies when `HttpLoggingInterceptor` is used as a network interceptor. * New: `Protocol.QUIC` constant. This protocol is not supported but this constant is included for completeness. * New: Upgrade to Okio 1.14.0. ```xml <dependency> <groupId>com.squareup.okio</groupId> <artifactId>okio</artifactId>
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
* * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client * for each request wastes resources on idle pools. * * Use `new OkHttpClient()` to create a shared instance with the default settings: * * ```java
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okhttp/src/test/java/okhttp3/internal/http2/Http2ConnectionTest.kt
peer.play() val longString = repeat('a', Http2.INITIAL_MAX_FRAME_SIZE + 1) val socket = peer.openSocket() val connection = Http2Connection.Builder(true, TaskRunner.INSTANCE) .socket(socket) .pushObserver(IGNORE) .build() connection.start(sendConnectionPreface = false) socket.shutdownOutput() assertFailsWith<IOException> {
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