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doc/go_mem.html
For example, a compiler must not discard <code>i</code> and reload it a second time from <code>*p</code> in this program: </p> <pre> i := *p if i < 0 || i >= len(funcs) { panic("invalid function index") } ... complex code ... // compiler must NOT reload i = *p here funcs[i]() </pre> <p> If the complex code needs many registers, a compiler for single-threaded programs
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doc/go1.17_spec.html
<p> If <code>a</code> is not a map: </p> <ul> <li>the index <code>x</code> must be of integer type or an untyped constant</li> <li>a constant index must be non-negative and <a href="#Representability">representable</a> by a value of type <code>int</code></li> <li>a constant index that is untyped is given type <code>int</code></li> <li>the index <code>x</code> is <i>in range</i> if <code>0 <= x < len(a)</code>,
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doc/asm.html
eight bytes at the address specified in <code>R9</code>. </p> <p> If a vector instruction takes a length or an index as an argument then it will be the first argument. For example, <code>VLEIF</code> <code>$1,</code> <code>$16,</code> <code>V2</code> will load the value sixteen into index one of <code>V2</code>. Care should be taken when using vector instructions to ensure that they are available at runtime.
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doc/go_spec.html
<a href="#Length_and_capacity"><code>len</code></a>; unlike with arrays it may change during execution. The elements can be addressed by integer <a href="#Index_expressions">indices</a> 0 through <code>len(s)-1</code>. The slice index of a given element may be less than the index of the same element in the underlying array. </p> <p> A slice, once initialized, is always associated with an underlying
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