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Results 1 - 6 of 6 for hx (0.27 sec)

  1. examples/jsm/libs/OimoPhysics/OimoPhysics.js

    						let g = geom;
    						let _this = this._pool;
    						let hx = _this.sizeVec3 == 0 ? new oimo.common.Vec3() : _this.stackVec3[--_this.sizeVec3];
    						let v = hx;
    						v.x = g._halfExtentsX;
    						v.y = g._halfExtentsY;
    						v.z = g._halfExtentsZ;
    						d.box(tf,hx,shapeColor);
    						let _this1 = this._pool;
    						if(hx != null) {
    							hx.zero();
    							if(_this1.sizeVec3 == _this1.stackVec3.length) {
    JavaScript
    - Registered: 2022-08-17 04:56
    - Last Modified: 2021-05-19 20:12
    - 1.1M bytes
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  2. examples/js/libs/ammo.wasm.js

    arguments)},ix=b._emscripten_bind_btManifoldPoint_get_m_localPointA_0=function(){return(ix=b._emscripten_bind_btManifoldPoint_get_m_local...
    JavaScript
    - Registered: 2022-09-28 04:56
    - Last Modified: 2020-08-16 17:47
    - 384.5K bytes
    - Viewed (9)
  3. build/three.cjs

    	const stop = m,
    				mx = m.x,
    				my = m.y;
    	let tanMin = Infinity,
    			tan;
    	p = m;
    
    	do {
    		if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
    			tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
    
    			if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
    Plain Text
    - Registered: 2022-09-28 04:56
    - Last Modified: 2022-08-31 17:30
    - 1.1M bytes
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  4. build/three.module.js

    		my = m.y;
    	let tanMin = Infinity, tan;
    
    	p = m;
    
    	do {
    
    		if ( hx >= p.x && p.x >= mx && hx !== p.x &&
    				pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
    
    			tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
    
    JavaScript
    - Registered: 2022-09-28 04:56
    - Last Modified: 2022-08-31 17:30
    - 1.1M bytes
    - Viewed (10)
  5. examples/js/libs/draco/gltf/draco_decoder.js

    }return ax}function tg(Ye,Ds){var bx=0,cx=0,dx=0,ex=0,fx=0,gx=0,hx=0,ix=0,jx=0,kx=0,lx=0,mx=0,nx=0;a:{if(!q[Ds+38>>1]){break a}kx=Ye+12|0;if(!lg(1,kx,Ds)){break a}ex=o[Ye+12>>2];bx=o[Ye>>2];cx=o[Ye+4>>2]-bx>>2;b:{if(ex>>>0>cx>>>0){Da(Ye,ex-cx|0);ex=o[Ye+12>>2];break b}if(ex>>>0>=cx>>>0){break b}o[Ye+4>>2]=bx+(ex<<2)}if(!ex){nx=1;break a}lx=o[Ds+8>>2];hx=o[Ds+12>>2];while(1){dx=o[Ds+16>>2];cx=o[Ds+20>>2];bx=cx;if((hx|0)<(bx|0)?1:(hx|0)<=(bx|0)?lx>>>0>dx>>>0?0:1:0){break a}mx=o[Ds>>2];ix=p[mx+dx|0...
    JavaScript
    - Registered: 2022-09-28 04:56
    - Last Modified: 2020-09-22 19:22
    - 535.2K bytes
    - Viewed (2)
  6. build/three.js

    		const stop = m,
    					mx = m.x,
    					my = m.y;
    		let tanMin = Infinity,
    				tan;
    		p = m;
    
    		do {
    			if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
    				tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
    
    				if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
    JavaScript
    - Registered: 2022-09-28 04:56
    - Last Modified: 2022-08-31 17:30
    - 1.1M bytes
    - Viewed (11)
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