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  1. docs/en/docs/how-to/conditional-openapi.md

    ## About security, APIs, and docs
    
    Hiding your documentation user interfaces in production *shouldn't* be the way to protect your API.
    
    That doesn't add any extra security to your API, the *path operations* will still be available where they are.
    
    If there's a security flaw in your code, it will still exist.
    
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  2. okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Stream.kt

          lock.assertNotHeld()
    
          connection.updateConnectionFlowControl(read)
        }
    
        /**
         * Accept bytes on the connection's reader thread. This function avoids holding locks while it
         * performs blocking reads for the incoming bytes.
         */
        @Throws(IOException::class)
        internal fun receive(
          source: BufferedSource,
          byteCount: Long,
        ) {
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  3. docs/docker/README.md

    * [MinIO Erasure Code QuickStart Guide](https://min.io/docs/minio/container/operations/concepts/erasure-coding.html)...
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  4. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

        queue.schedule(
          object : Task("$okHttpName ConnectionPool connection opener") {
            override fun runOnce(): Long = openConnections(this@scheduleOpener)
          },
        )
      }
    
      /**
       * Holding the lock of the connection being added or removed when mutating this, and check its
       * [RealConnection.noNewExchanges] property. This defends against races where a connection is
       * simultaneously adopted and removed.
       */
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  5. android/guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt

    had happened lately, that Alice had begun to think that very few
    things indeed were really impossible.
    
      There seemed to be no use in waiting by the little door, so she
    went back to the table, half hoping she might find another key on
    it, or at any rate a book of rules for shutting people up like
    telescopes:  this time she found a little bottle on it, (`which
    certainly was not here before,' said Alice,) and round the neck
    Plain Text
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  6. docs/en/docs/release-notes.md

    Nevertheless, as this would mean waiting for the response to travel through the network while unnecessarily holding a resource in a dependency with yield (for example a database connection), this was changed in FastAPI 0.106.0.
    
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  7. src/main/webapp/css/bootstrap.min.css.map

    to support the browser's form validation feedback, powered by the\n// `required` attribute, we have to \"hide\" the inputs via `clip`. We cannot use\n// `display: none;` or `visibility: hidden;` as that also hides the popover.\n// Simply visually hiding the inputs via `opacity` would leave them clickable in\n// certain cases which is prevented by using `clip` and `pointer-events`.\n// This way, we ensure a DOM element is visible to position the popover from.\n//\n// See https://github.com/twbs/bootstrap/pull/12794...
    Plain Text
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    - Last Modified: Thu Feb 13 04:21:06 GMT 2020
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  8. docs/erasure/storage-class/README.md

    MinIO server supports storage class in erasure coding mode. This allows configurable data and parity drives per object.
    
    This page is intended as a summary of MinIO Erasure Coding. For a more complete explanation, see <https://min.io/docs/minio/linux/operations/concepts/erasure-coding.html>.
    
    ## Overview
    
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  9. docs/distributed/README.md

    and [bit rot](https://github.com/minio/minio/blob/master/docs/erasure/README.md#what-is-bit-rot-protection) using [erasure code](https://min.io/docs/minio/linux/operations/concepts/erasure-coding.html). As the minimum drives required for distributed MinIO is 2 (same as minimum drives required for erasure coding), erasure code automatically kicks in as you launch distributed MinIO.
    
    If one or more drives are offline at the start of a PutObject or NewMultipartUpload operation the object will...
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  10. docs/distributed/DESIGN.md

    - Erasure coding used by MinIO is [Reed-Solomon](https://github.com/klauspost/reedsolomon) erasure coding scheme, which has a total shard maximum of 256 i.e 128 data and 128 parity. MinIO design goes beyond this limitation by doing some practical architecture choices.
    
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