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doc/go_mem.html
must observe a value actually written to that location (perhaps by a concurrent executing goroutine) and not yet overwritten. These implementation constraints make Go more like Java or JavaScript, in that most races have a limited number of outcomes, and less like C and C++, where the meaning of any program with a race is entirely undefined, and the compiler may do anything at all.
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doc/go1.22.html
(such as <code>Gopkg.lock</code>). </p> <!-- CL 495447 --> <p> <code>go</code> <code>test</code> <code>-cover</code> now prints coverage summaries for covered packages that do not have their own test files. Prior to Go 1.22 a <code>go</code> <code>test</code> <code>-cover</code> run for such a package would report </p> <p> <code>? mymod/mypack [no test files]</code> </p> <p>
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maven-core/src/test/java/org/apache/maven/lifecycle/internal/stub/AboutTheStubs.html
You can change/extend these stubs, and tests should not be breaking too much, since most tests assert using expected values from the stubs. Normally, when you try to use data from the stubs that have not been properly populated, you'll get a nullpointer in your test and you then have to identify which stub creates that specific piece of data. The most important stubs are: LifecycleExecutionPlanCalculatorStub ProjectDependencyGraphStub
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doc/go1.17_spec.html
structurally equivalent; that is, they have the same literal structure and corresponding components have identical types. In detail: </p> <ul> <li>Two array types are identical if they have identical element types and the same array length.</li> <li>Two slice types are identical if they have identical element types.</li>
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doc/go_spec.html
structurally equivalent; that is, they have the same literal structure and corresponding components have identical types. In detail: </p> <ul> <li>Two array types are identical if they have identical element types and the same array length.</li> <li>Two slice types are identical if they have identical element types.</li>
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doc/asm.html
Care should be taken when using vector instructions to ensure that they are available at runtime. To use vector instructions a machine must have both the vector facility (bit 129 in the facility list) and kernel support. Without kernel support a vector instruction will have no effect (it will be equivalent to a <code>NOP</code> instruction). </p> <p> Addressing modes: </p> <ul> <li>
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