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Results 1 - 3 of 3 for exp (0.2 sec)

  1. src/cmd/asm/internal/asm/testdata/arm.s

    	MOVBU.W	-0x00ffffff(R2), R1  // MOVBU.W -16777215(R2), R1
    	MOVB	R0, math·Exp(SB)     // MOVB R0, math.Exp(SB)
    	MOVB	math·Exp(SB), R0     // MOVB math.Exp(SB), R0
    	MOVBS	R0, math·Exp(SB)     // MOVBS R0, math.Exp(SB)
    	MOVBS	math·Exp(SB), R0     // MOVBS math.Exp(SB), R0
    	MOVBU	R0, math·Exp(SB)     // MOVBU R0, math.Exp(SB)
    	MOVBU	math·Exp(SB), R0     // MOVBU math.Exp(SB), R0
    	MOVB	R2, R0>>28(R1)                                    // 202ec1e7
    Others
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Fri Dec 15 20:51:01 GMT 2023
    - 69K bytes
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  2. doc/go1.17_spec.html

    One of the integer part or the fractional part may be elided; one of the decimal point
    or the exponent part may be elided.
    An exponent value exp scales the mantissa (integer and fractional part) by 10<sup>exp</sup>.
    </p>
    
    <p>
    A hexadecimal floating-point literal consists of a <code>0x</code> or <code>0X</code>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
    - 211.6K bytes
    - Viewed (0)
  3. doc/go_spec.html

    One of the integer part or the fractional part may be elided; one of the decimal point
    or the exponent part may be elided.
    An exponent value exp scales the mantissa (integer and fractional part) by 10<sup>exp</sup>.
    </p>
    
    <p>
    A hexadecimal floating-point literal consists of a <code>0x</code> or <code>0X</code>
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
    - 279.6K bytes
    - Viewed (0)
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