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src/bytes/buffer_test.go
} var buf Buffer // Calling NewBuffer and immediately shallow copying the Buffer struct // should not result in any allocations. // This can be used to reset the underlying []byte of an existing Buffer. func TestNewBufferShallow(t *testing.T) { testenv.SkipIfOptimizationOff(t) n := testing.AllocsPerRun(1000, func() { buf = *NewBuffer(testBytes) }) if n > 0 {
Go - Registered: Tue Apr 30 11:13:12 GMT 2024 - Last Modified: Fri Apr 26 13:31:36 GMT 2024 - 18.6K bytes - Viewed (0) -
doc/godebug.md
It is also possible to set the default `GODEBUG` for a given program (discussed below). When preparing any change that is permitted by Go 1 compatibility but may nonetheless break some existing programs, we first engineer the change to keep as many existing programs working as possible. For the remaining programs, we define a new GODEBUG setting that allows individual programs to opt back in to the old behavior.
Plain Text - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Tue Apr 16 17:29:58 GMT 2024 - 13.5K bytes - Viewed (0) -
doc/README.md
# Release Notes The `initial` and `next` subdirectories of this directory are for release notes. ## For developers Release notes should be added to `next` by editing existing files or creating new files. **Do not add RELNOTE=yes comments in CLs.** Instead, add a file to the CL (or ask the author to do so). At the end of the development cycle, the files will be merged by being concatenated in sorted order by pathname. Files in the directory matching the
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doc/go_spec.html
followed by <a href="#Instantiations">type arguments</a> if the type is generic. A type may also be specified using a <i>type literal</i>, which composes a type from existing types. </p> <pre class="ebnf"> Type = TypeName [ TypeArgs ] | TypeLit | "(" Type ")" . TypeName = identifier | QualifiedIdent . TypeArgs = "[" TypeList [ "," ] "]" . TypeList = Type { "," Type } .
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