Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 4 of 4 for existent (0.19 sec)

  1. src/bytes/buffer_test.go

    }
    
    var buf Buffer
    
    // Calling NewBuffer and immediately shallow copying the Buffer struct
    // should not result in any allocations.
    // This can be used to reset the underlying []byte of an existing Buffer.
    func TestNewBufferShallow(t *testing.T) {
    	testenv.SkipIfOptimizationOff(t)
    	n := testing.AllocsPerRun(1000, func() {
    		buf = *NewBuffer(testBytes)
    	})
    	if n > 0 {
    Go
    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Fri Apr 26 13:31:36 GMT 2024
    - 18.6K bytes
    - Viewed (0)
  2. doc/godebug.md

    It is also possible to set the default `GODEBUG` for a given program
    (discussed below).
    
    When preparing any change that is permitted by Go 1 compatibility
    but may nonetheless break some existing programs,
    we first engineer the change to keep as many existing programs working as possible.
    For the remaining programs,
    we define a new GODEBUG setting that
    allows individual programs to opt back in to the old behavior.
    Plain Text
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Tue Apr 16 17:29:58 GMT 2024
    - 13.5K bytes
    - Viewed (0)
  3. doc/README.md

    # Release Notes
    
    The `initial` and `next` subdirectories of this directory are for release notes.
    
    ## For developers
    
    Release notes should be added to `next` by editing existing files or creating
    new files. **Do not add RELNOTE=yes comments in CLs.** Instead, add a file to
    the CL (or ask the author to do so).
    
    At the end of the development cycle, the files will be merged by being
    concatenated in sorted order by pathname. Files in the directory matching the
    Plain Text
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Fri Apr 26 21:24:36 GMT 2024
    - 1.9K bytes
    - Viewed (0)
  4. doc/go_spec.html

    followed by <a href="#Instantiations">type arguments</a> if the type is generic.
    A type may also be specified using a <i>type literal</i>, which composes a type
    from existing types.
    </p>
    
    <pre class="ebnf">
    Type      = TypeName [ TypeArgs ] | TypeLit | "(" Type ")" .
    TypeName  = identifier | QualifiedIdent .
    TypeArgs  = "[" TypeList [ "," ] "]" .
    TypeList  = Type { "," Type } .
    HTML
    - Registered: Tue May 07 11:14:38 GMT 2024
    - Last Modified: Thu May 02 22:43:51 GMT 2024
    - 279.6K bytes
    - Viewed (0)
Back to top