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doc/go_mem.html
</p> <p> If the channel were buffered (e.g., <code>c = make(chan int, 1)</code>) then the program would not be guaranteed to print <code>"hello, world"</code>. (It might print the empty string, crash, or do something else.) </p> <p class="rule"> The <i>k</i>th receive on a channel with capacity <i>C</i> is synchronized before the completion of the <i>k</i>+<i>C</i>th send from that channel completes. </p> <p>
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Mon Mar 04 15:54:42 GMT 2024 - 26.6K bytes - Viewed (0) -
doc/go1.17_spec.html
printString("x is nil") } else if i, isInt := v.(int); isInt { printInt(i) // type of i is int } else if i, isFloat64 := v.(float64); isFloat64 { printFloat64(i) // type of i is float64 } else if i, isFunc := v.(func(int) float64); isFunc { printFunction(i) // type of i is func(int) float64 } else { _, isBool := v.(bool)
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu Apr 11 20:22:45 GMT 2024 - 211.6K bytes - Viewed (0) -
doc/go_spec.html
printString("x is nil") } else if i, isInt := v.(int); isInt { printInt(i) // type of i is int } else if i, isFloat64 := v.(float64); isFloat64 { printFloat64(i) // type of i is float64 } else if i, isFunc := v.(func(int) float64); isFunc { printFunction(i) // type of i is func(int) float64 } else { _, isBool := v.(bool)
HTML - Registered: Tue May 07 11:14:38 GMT 2024 - Last Modified: Thu May 02 22:43:51 GMT 2024 - 279.6K bytes - Viewed (0)