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Results 1 - 10 of 1,184 for cores (0.04 seconds)

  1. build-conventions/src/main/java/org/elasticsearch/gradle/internal/conventions/info/ParallelDetector.java

                                if (name.equals("physical id")) {
                                    currentID = value;
                                }
                                // Number of cores not including hyper-threading
                                if (name.equals("cpu cores")) {
                                    assert currentID.isEmpty() == false;
                                    socketToCore.put("currentID", Integer.valueOf(value));
    Created: Wed Apr 08 16:19:15 GMT 2026
    - Last Modified: Mon Aug 09 07:39:30 GMT 2021
    - 3.6K bytes
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  2. build-tools-internal/src/main/java/org/elasticsearch/gradle/internal/info/GlobalBuildInfoPlugin.java

                                if (name.equals("physical id")) {
                                    currentID = value;
                                }
                                // Number of cores not including hyper-threading
                                if (name.equals("cpu cores")) {
                                    assert currentID.isEmpty() == false;
                                    socketToCore.put("currentID", Integer.valueOf(value));
    Created: Wed Apr 08 16:19:15 GMT 2026
    - Last Modified: Tue Aug 17 10:02:58 GMT 2021
    - 18.1K bytes
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  3. benchmarks/README.md

    * Ensure to run enough warmup iterations to get the benchmark into a stable state. If you are unsure, don't change the defaults.
    * Avoid CPU migrations by pinning your benchmarks to specific CPU cores. On Linux you can use `taskset`.
    * Fix the CPU frequency to avoid Turbo Boost from kicking in and skewing your results. On Linux you can use `cpufreq-set` and the
      `performance` CPU governor.
    Created: Wed Apr 08 16:19:15 GMT 2026
    - Last Modified: Mon May 03 15:30:50 GMT 2021
    - 5.9K bytes
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  4. benchmarks/src/main/java/org/elasticsearch/benchmark/search/aggregations/AggConstructionContentionBenchmark.java

    import java.util.function.Function;
    
    /**
     * Benchmarks the overhead of constructing {@link Aggregator}s in many
     * parallel threads. Machines with different numbers of cores will see
     * wildly different results running this from running this with more
     * cores seeing more benefits from preallocation.
     */
    @Fork(2)
    @Warmup(iterations = 10)
    @Measurement(iterations = 5)
    @BenchmarkMode(Mode.AverageTime)
    Created: Wed Apr 08 16:19:15 GMT 2026
    - Last Modified: Wed Jun 16 08:22:22 GMT 2021
    - 12.3K bytes
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  5. docs/en/docs/deployment/server-workers.md

    When deploying applications you will probably want to have some **replication of processes** to take advantage of **multiple cores** and to be able to handle more requests.
    
    As you saw in the previous chapter about [Deployment Concepts](concepts.md), there are multiple strategies you can use.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 8.2K bytes
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  6. docs/compression/README.md

    streaming compression due to its stability and performance.
    
    This algorithm is specifically optimized for machine generated content.
    Write throughput is typically at least 500MB/s per CPU core,
    and scales with the number of available CPU cores.
    Decompression speed is typically at least 1GB/s.
    
    This means that in cases where raw IO is below these numbers
    compression will not only reduce disk usage but also help increase system throughput.
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 5.2K bytes
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  7. build-tools-internal/src/main/java/org/elasticsearch/gradle/internal/precommit/ThirdPartyAuditTask.java

                .getResolvedConfiguration()
                .getFiles(reallyThirdParty);
            // don't scan provided dependencies that we already scanned, e.x. don't scan cores dependencies for every plugin
            if (compileOnlyConfiguration != null) {
                jars.removeAll(compileOnlyConfiguration);
            }
            return jars;
        }
    
        @TaskAction
    Created: Wed Apr 08 16:19:15 GMT 2026
    - Last Modified: Thu Jun 17 08:59:22 GMT 2021
    - 16.2K bytes
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  8. docs/config/README.md

    `max_sleep` to a *lower* value and setting `max_io` to a *higher* value would make heal go faster.
    
    Each node is responsible of healing its local drives; Each drive will have multiple heal workers which is the quarter of the number of CPU cores of the node or the quarter of the configured nr_requests of the drive (https://www.kernel.org/doc/Documentation/block/queue-sysfs.txt). It is also possible to provide a custom number of workers by using this command: `mc admin config set alias/ heal...
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 18.1K bytes
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  9. docs/bigdata/README.md

    ![hdfs-configs](https://github.com/minio/minio/blob/master/docs/bigdata/images/image2.png?raw=true "hdfs advanced configs")
    
    Navigate to **Custom core-site** to configure MinIO parameters for `_s3a_` connector
    
    ![s3a-config](https://github.com/minio/minio/blob/master/docs/bigdata/images/image5.png?raw=true "custom core-site")
    
    ```
    sudo pip install yq
    alias kv-pairify='yq ".configuration[]" | jq ".[]" | jq -r ".name + \"=\" + .value"'
    ```
    
    Created: Sun Apr 05 19:28:12 GMT 2026
    - Last Modified: Tue Aug 12 18:20:36 GMT 2025
    - 14.7K bytes
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  10. docs/en/docs/deployment/concepts.md

    ### Multiple Processes - Workers { #multiple-processes-workers }
    
    If you have more clients than what a single process can handle (for example if the virtual machine is not too big) and you have **multiple cores** in the server's CPU, then you could have **multiple processes** running with the same application at the same time, and distribute all the requests among them.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 18.5K bytes
    - Click Count (1)
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