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Results 1 - 1 of 1 for controllerCooldown (0.12 sec)
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src/runtime/mgcscavenge.go
// Stop here if we're cooling down from the controller. if s.controllerCooldown > 0 { // worked and slept aren't exact measures of time, but it's OK to be a bit // sloppy here. We're just hoping we're avoiding some transient bad behavior. t := slept + int64(worked) if t > s.controllerCooldown { s.controllerCooldown = 0 } else { s.controllerCooldown -= t } return }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 08 17:48:45 UTC 2024 - 52.3K bytes - Viewed (0)