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  1. doc/go_mem.html

    }
    </pre>
    
    <p>
    is guaranteed to print <code>"hello, world"</code>.
    The first call to <code>l.Unlock()</code> (in <code>f</code>) is synchronized
    before the second call to <code>l.Lock()</code> (in <code>main</code>) returns,
    which is sequenced before the <code>print</code>.
    </p>
    
    <p class="rule">
    For any call to <code>l.RLock</code> on a <code>sync.RWMutex</code> variable <code>l</code>,
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  2. doc/go1.17_spec.html

    An optional prefix sets a non-decimal base: <code>0b</code> or <code>0B</code>
    for binary, <code>0</code>, <code>0o</code>, or <code>0O</code> for octal,
    and <code>0x</code> or <code>0X</code> for hexadecimal.
    A single <code>0</code> is considered a decimal zero.
    In hexadecimal literals, letters <code>a</code> through <code>f</code>
    and <code>A</code> through <code>F</code> represent values 10 through 15.
    </p>
    
    <p>
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  3. doc/asm.html

    and offsets match.
    On 32-bit systems, the low and high 32 bits of a 64-bit value are distinguished by adding
    a <code>_lo</code> or <code>_hi</code> suffix to the name, as in <code>arg_lo+0(FP)</code> or <code>arg_hi+4(FP)</code>.
    If a Go prototype does not name its result, the expected assembly name is <code>ret</code>.
    </p>
    
    <p>
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  4. doc/go_spec.html

    An optional prefix sets a non-decimal base: <code>0b</code> or <code>0B</code>
    for binary, <code>0</code>, <code>0o</code>, or <code>0O</code> for octal,
    and <code>0x</code> or <code>0X</code> for hexadecimal
    [<a href="#Go_1.13">Go 1.13</a>].
    A single <code>0</code> is considered a decimal zero.
    In hexadecimal literals, letters <code>a</code> through <code>f</code>
    and <code>A</code> through <code>F</code> represent values 10 through 15.
    </p>
    
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