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Results 1 - 4 of 4 for clock (0.14 sec)

  1. tensorflow/c/eager/c_api_experimental.h

    // Causes the calling thread to block till all ops dispatched in this executor
    // have been executed. Note that "execution" here refers to kernel execution /
    // scheduling of copies, etc. Similar to sync execution, it doesn't guarantee
    // that lower level device queues (like GPU streams) have been flushed.
    //
    // This call may not block for execution of ops enqueued concurrently with this
    // call.
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Wed Feb 21 22:37:46 GMT 2024
    - 39.5K bytes
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  2. tensorflow/c/eager/c_api.h

    // you want the latter, use TFE_TensorHandleBackingDeviceName. This function
    // will block till the operation that produces `h` has completed.
    TF_CAPI_EXPORT extern const char* TFE_TensorHandleDeviceName(
        TFE_TensorHandle* h, TF_Status* status);
    
    // Returns the name of the device in whose memory `h` resides.
    //
    // This function will block till the operation that produces `h` has completed.
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Thu Apr 27 21:07:00 GMT 2023
    - 22.8K bytes
    - Viewed (1)
  3. tensorflow/c/experimental/filesystem/plugins/gcs/ram_file_block_cache.h

      bool BlockNotStale(const std::shared_ptr<Block>& block)
          ABSL_EXCLUSIVE_LOCKS_REQUIRED(mu_);
    
      /// Look up a Key in the block cache.
      std::shared_ptr<Block> Lookup(const Key& key) ABSL_LOCKS_EXCLUDED(mu_);
    
      void MaybeFetch(const Key& key, const std::shared_ptr<Block>& block,
                      TF_Status* status) ABSL_LOCKS_EXCLUDED(mu_);
    
      /// Trim the block cache to make room for another entry.
    C
    - Registered: Tue Apr 23 12:39:09 GMT 2024
    - Last Modified: Mon Aug 31 04:46:34 GMT 2020
    - 10.6K bytes
    - Viewed (0)
  4. tensorflow/c/eager/immediate_execution_context.h

      // Add `devices` into context's device manager. Context's device manager
      // will take ownership and maintain devices' lifetime.
      virtual Status AddDevices(std::vector<std::unique_ptr<Device>> devices) = 0;
    
      // Block until all pending nodes are finished.
      virtual Status AsyncWait() = 0;
    
      // Add a function (serialized FunctionDef protocol buffer) so that it can
      // be executed as an op. Return error if the function with the same name
    C
    - Registered: Tue Apr 30 12:39:09 GMT 2024
    - Last Modified: Thu Jul 06 08:34:00 GMT 2023
    - 12.3K bytes
    - Viewed (0)
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