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Results 1 - 1 of 1 for checkIfRebalanceDone (0.11 sec)

  1. cmd/erasure-server-pool-rebalance.go

    		}
    		stopFn(0, nil)
    		z.bucketRebalanceDone(bucket, poolIdx)
    	}
    
    	rebalanceLogEvent(GlobalContext, "Pool %d rebalancing is done", poolIdx+1)
    
    	return err
    }
    
    func (z *erasureServerPools) checkIfRebalanceDone(poolIdx int) bool {
    	z.rebalMu.Lock()
    	defer z.rebalMu.Unlock()
    
    	// check if enough objects have been rebalanced
    	r := z.rebalMeta
    	poolStats := r.PoolStats[poolIdx]
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Sep 06 13:20:19 UTC 2024
    - 28.4K bytes
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