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  1. doc/go_mem.html

    allowing a racing thread to read 1 as well.
    </p>
    
    <p>
    Note that all these optimizations are permitted in C/C++ compilers:
    a Go compiler sharing a back end with a C/C++ compiler must take care
    to disable optimizations that are invalid for Go.
    </p>
    
    <p>
    Note that the prohibition on introducing data races
    does not apply if the compiler can prove that the races
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  2. doc/go1.22.html

          <a href="/pkg/encoding/base64"><code>encoding/base64</code></a>, and
          <a href="/pkg/encoding/hex"><code>encoding/hex</code></a>
          simplify encoding and decoding from and to byte slices by taking care of byte slice buffer management.
        </p>
    
        <p><!-- https://go.dev/cl/505236 -->
          The methods
          <a href="/pkg/encoding/base32#Encoding.WithPadding"><code>base32.Encoding.WithPadding</code></a> and
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  3. doc/asm.html

    in an assembly source file within the math/rand package implementation,
    the package's Int function can be referred to as <code>·Int</code>.
    This convention avoids the need to hard-code a package's import path in its
    own source code, making it easier to move the code from one location to another.
    </p>
    
    <h3 id="directives">Directives</h3>
    
    <p>
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  4. doc/go_spec.html

    </pre>
    
    <!--
    These conversions also apply to type parameters with suitable core types.
    Determine if we can simply use core type instead of underlying type here,
    of if the general conversion rules take care of this.
    -->
    
    <p>
    A <code>Pointer</code> is a <a href="#Pointer_types">pointer type</a> but a <code>Pointer</code>
    value may not be <a href="#Address_operators">dereferenced</a>.
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