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Results 1 - 3 of 3 for callbackUpdateSystemStack (0.48 sec)
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src/runtime/testdata/testprogcgo/stackswitch.c
// N.B. since we used a custom stack with makecontext, // callbackUpdateSystemStack had to guess the bounds. Its guess assumes // a 32KiB stack. char *prev_stack_lo = stack2 + STACK_SIZE - (32*1024); // New SP is just barely in bounds, but if we don't update the bounds // we'll almost certainly overflow. The SP that // callbackUpdateSystemStack sees already has some data pushed, so it
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 26 15:17:33 UTC 2023 - 3.9K bytes - Viewed (0) -
src/runtime/cgocall.go
return errno } // Set or reset the system stack bounds for a callback on sp. // // Must be nosplit because it is called by needm prior to fully initializing // the M. // //go:nosplit func callbackUpdateSystemStack(mp *m, sp uintptr, signal bool) { g0 := mp.g0 inBound := sp > g0.stack.lo && sp <= g0.stack.hi if mp.ncgo > 0 && !inBound { // ncgo > 0 indicates that this M was in Go further up the stack
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu May 23 01:16:47 UTC 2024 - 24.2K bytes - Viewed (0) -
src/runtime/proc.go
// would do this if necessary). osSetupTLS(mp) // Install g (= m->g0) and set the stack bounds // to match the current stack. setg(mp.g0) sp := getcallersp() callbackUpdateSystemStack(mp, sp, signal) // Should mark we are already in Go now. // Otherwise, we may call needm again when we get a signal, before cgocallbackg1,
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 29 17:58:53 UTC 2024 - 207.5K bytes - Viewed (0)