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Results 1 - 1 of 1 for bootstrapRandReseed (0.49 sec)

  1. src/runtime/rand.go

    			unlock(&globalRand.lock)
    			return x
    		}
    		globalRand.state.Refill()
    	}
    }
    
    // bootstrapRandReseed reseeds the bootstrap random number generator,
    // clearing from memory any trace of previously returned random numbers.
    func bootstrapRandReseed() {
    	lock(&globalRand.lock)
    	if !globalRand.init {
    		fatal("randinit missed")
    	}
    	globalRand.state.Reseed()
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 31 14:32:47 UTC 2024
    - 8K bytes
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